Class_name = "CBatchExplosion"
object_name = "HE_132mm_22kg_5kg_water"

//  /,   =4.9,   22,  132

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_5-50kg_water.epl",false
VisualRadius=24
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Water_Small.cfg"

ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=4					//   
AnimationTime=4				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=51.5	//    ,   
TNT_equ=4.9	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	41,20572,	0,41143
ArmorFoug=1.7,-1,	3,1332,		0,2664
ArmorFoug=6.3,-1,				0,185
ArmorFoug=12.2,-1,				0,50

//  
ShrapnelQuantity=4699
FragmentMass=0.0015
//  : , ,  (,   )
ArmorShr=0.0,1077,	48,84,	38,211,	0,338
ArmorShr=5.1,926,	28,62,	22,156,	0,250
ArmorShr=25.7,491,	3,18,	2,44,	0,70
ArmorShr=51.5,254,					0,19